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MASTERMIND-Wisdom
Being smart and being wise are not the same thing. Plenty of smart people are fools, and God gives wisdom to whoever asks and He does so liberally. He wants His people, all of His people, to be wise. Wisdom isn’t reserved for the “smart”. It is the ability to see beyond the visible. Anyone can have this if they seek God. Our action focus is being a MASTERMIND. Our Biblical Truth is Wisdom.
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ERRORS & TYPOS, SUGGESTIONS & HELPS
No matter how hard we try, there is room for improvement. Mistakes happen. And, there is always another way, even a better way, to do something. It's the CSB leaders in the field who discover these, and we get to share them here with you. Thank you for your help in making CSB a great experience for boys and men.
REPORT AN ERROR
MAKE a SUGGESTION
MASTERMIND LEADER'S GUIDE  -  Introduction & Summary
EXPLANATION -- Page 2 - SUMMARY, Meeting 2 - Purpose: The "1-Meeting Project" is what it says: a one-meeting project option which is completed within this meeting. See the "PROJECTS" section for further details.
EXPLANATION -- Page 2 - SUMMARY, Meeting 4, James 1:5 Passage note: It says "This is the Sentinel Verse", which means that besides being the Passage for this meeting, it is also the Sentinel's Memory Verse for the Module. It is listed in the boys' Outpost Adventure.
MASTERMIND LEADER'S GUIDE  -  Meeting 1
TYPO -- Page 4 - MEETING 1 - Project Preparation - 4-Meeting Project Mind Game: The pages listed for the Project are shown as "30 or 31", but should be "32 or 33". This typo also appears on pages 10, 13, 16, 19, 24, 27
TYPO -- Page 4 - MEETING 1 - Check-In: Fourth sentence - "include" should be "includes".
Suggestion from ARDEN - MEETING 1 - Games (p 5):
  • For the Code Breakers game, instead of a jacket rolled up to hide the solution, why not just hang a leader's jacket over the back of a chair so that it touches the floor? Editor's note: That will work. You want something that will allow the solution to be in the game but not seen by the other side until a winner is declared. Great idea.
Suggestion from ARDEN - MEETING 1 - Projects (p 7):
  • For Option 1 - Flashlight Morse Code, we found that a flashlight with a push button really helped. In fact, we used two per Post to keep the boys busy. Editor's note: A push button would help but a hand covering the bulb and lifted for the dits and dahs is as effective. Two flashlights per Post is a great idea! Smartphones with a Flashlight App can work in a pinch.
EXPLANATION -- Page 8 - MEETING 1 - Story Circle: The Young King's Request: Question: Was Solomon really 12 years old at this time? Answer: No one knows for sure, but according to Jewish scholarship, he was indeed 12 years old. However, like all things Biblical, others have suggested that it cannot be so. Some say he was 14, others 13, and Christian scholars say 20 or 21. This Story Circle's author chose to go with Solomon's own testimony, "I am but a child."
EXPLANATION -- Page 8 - MEETING 1 - Story Circle: The Young King's Request: Question: Is it okay to suggest that a boy can ask for wisdom and expect to receive other gifts from God? Should we be teaching him such selfishness?  Answer: James 1:5 says, "If any of you lacks wisdom, let him ask God, who gives generously to all without reproach, and it will be given him." God promises to give wisdom, generously and without finding fault. And, using Solomon's example, we can see that with wisdom come other gifts. It sounds self-serving, but the wisdom itself should temper the selfishness.
MASTERMIND LEADER'S GUIDE  -  Meeting 2
Suggestion from ARDEN - MEETING 2 - Games (p 11):
  • For the Four Cups game, we used plastic cups and set the four corners between 6 and 8 feet apart. Worked well. Editor's note: The cups can be any material, even beanbags or rocks (for when you're camping).
Suggestion from ARDEN - MEETING 2 - Projects (p 13):
  • For Option 1 - Who Am I Bible Challenge, how big is the space that we are supposed to move the chair? Editor's answer: It's your decision, but if you don't have lines or squares on the floor, make a space the length of the chair. The boys will figure it out.
Suggestion from HOWARD - MEETING 2 - Projects (p 13):
  • For Option 1 - Who Am I Bible Challenge. Hey, can we get the Who Am I cards as a downloadable pdf? Editor's answer: Sure thing. See the MASTERMIND Project Pages, below.
MASTERMIND LEADER'S GUIDE  -  Meeting 3
PRINTING ERROR -- Page 18 - MEETING 3 - Post Meeting: While this is an Outpost Adventure printing error, it affects this Post Meeting. The Hermon Moll Map of the West Indies, a portion of which is found at the center-fold of the Outpost Adventure is difficult to read. In the US-printed version, it has a white border running through the center of the map (the Canada-printed version avoided this problem). Below is a medium resolution image that may be useful on smartphones. Below that is a downloadable high resolution pdf.
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herman_moll_map.pdf
File Size: 3415 kb
File Type: pdf
Download File

Suggestion from ARDEN - MEETING 3 - Builder Post Meeting (p 18):
  • Pirate Pete's Journey is hard to understand. I can't find the second clue. Where is Lake de l'Ascension? Can you help me with any other clues? Editor's answer: It didn't help that there's a printing error on the map, but that doesn't hinder the completion of either the Builder or Sentinel Post Achievements. Here is some help with the clues on page 5 of the MASTERMIND Outpost Adventure (Builder section):
  • Clue 1 - Easy. Find Vera Cruz and you're there.
  • Clue 2 - Easy. The route is drawn on the map.
  • Clue 3 - A little tougher. Try looking for "Lak e de" with "l'Asce  nsion" on a line below it. Yup, it's as plain as day once you can recognize it. It's the "west arm" of the Mississippi River.
  • The rest of the clues are straight forward enough and even if you are off a little, you will be close enough. However, the clues may be clearer if they were bigger to read. A graphic of the Captain's Logbook is below, followed by a downloadable high resolution pdf file.
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captains_logbook.pdf
File Size: 1761 kb
File Type: pdf
Download File

MASTERMIND LEADER'S GUIDE  -  Meeting 4
PRINTING ERROR -- Pages 27 & 34 - MEETING 4 - Project - Option 1 - Tangrams: The Tangram template is printed oversized in the USA printed version, eliminating the border cut-lines. (It's fine in the Canadian printed version.) Download the "tangram_template" pdf to get a template showing all the cut-lines.
tangram_template.pdf
File Size: 106 kb
File Type: pdf
Download File

Suggestion from MIKE - MEETING 4 - Projects (p 27 & 34):
  • For Option 1 - Tangrams. Our Leader's Guide does not have 3 of the 4 outer borders showing. Therefore, these lines have to be drawn in with a straight edge. Best way is to extend the diagonal lines to where they intersect other lines and use those points to draw in the missing borders. They are about 1/4 inch from the edge of the paper. Editor's reply: Thanks, Mike. That really helps us with an immediate solution. We will be fixing the problem in future printings.
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Suggestion from ARDEN - MEETING 4 - Story Circle: The Mystery of Christ:
  • I was returning on a flight from East Africa and flew over the south coast of Greenland at 30,000 ft. I looked out the small 10 inch square window in the aft of the cabin and saw an amazing sight. I thought these photos would help people understand the difficulties of travelling through that frozen country. Editor's reply: Thanks, Arden. Here are three of the photographs:
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MASTERMIND LEADER'S GUIDE  -  Project Pages
Suggestion from HOWARD - MEETING 2 - Projects (p 13):
  • For Option 1 - Who Am I Bible Challenge. Hey, can we get the Who Am I cards as a downloadable pdf? Editor's answer: Sure thing. Here they are:
mastermind_wai_cards.pdf
File Size: 1289 kb
File Type: pdf
Download File

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MASTERMIND OUTPOST ADVENTURE  -  Builder Section
Suggestion from ARDEN - Builder Section - PIRATE PETE'S JOURNEY:
  • The PIRATE PETE'S JOURNEY is hard to understand. Even with the downloaded map, I can't find the third clue. Where is Lake de l'Ascension? Can you help me with any other clues? Editor's answer: It didn't help that there's a printing error on the map, but that doesn't hinder the completion of either the Builder or Sentinel Post Achievements. Here is some help with the clues on page 5 of the MASTERMIND Outpost Adventure (Builder section):
  • Clue 1 - Easy. Find Vera Cruz and you're there.
  • Clue 2 - Easy. The route is drawn on the map.
  • Clue 3 - A little tougher. Try looking for "Lak e de" with "l'Asce  nsion" written on two lines, with a longitude line running through it. Yup, it's as plain as day once you can recognize it. It appears to be the "west arm" of the Mississippi River.
  • The rest of the clues are straight forward enough and even if you are off a little, you will be close enough. However, the clues may be clearer if they were bigger to read. A graphic of the Captain's Logbook is below, followed by a downloadable high resolution pdf file.
Suggestion from ARDEN - Builder Section - PIRATE PETE'S JOURNEY:
  • Can you explain the significance of the final clue in logbook for PIRATE PETE'S JOURNEY? It says, "August 30, 1756 - Bearing South. Destination Mosquito Cove - Harbour Grace, NFLD." Editor's answer: The author says that it completes the story: where did Pirate Pete go? Now, the Pirate Pete story is pure fiction. However, 100 years earlier, Mosquito Cove was a major pirate base on the island of Newfoundland (NFLD) off the northern east coast of North America. The author's ancestors landed there with Pirate Captain Peter Easton. Harbour Grace was named after the matriarch of the Pike family, the Irish princess Sheila Nagira. Pirates of the West Indies commonly rested in the relative safety of Newfoundland.
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captains_logbook.pdf
File Size: 1761 kb
File Type: pdf
Download File

MASTERMIND OUTPOST ADVENTURE  -  CSB Resource Pages
PRINTING ERROR -- Pages 8 & 9 (center-fold) - Hermon Moll Map: The Hermon Moll Map of the West Indies, a portion of which is found at the center-fold of the Outpost Adventure is difficult to read. In the US-printed version, it has a white border running through the center of the map (the Canada-printed version avoided this problem). Below that is a very handy downloadable high resolution pdf.
herman_moll_map.pdf
File Size: 3415 kb
File Type: pdf
Download File

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MASTERMIND OUTPOST ADVENTURE  -  Sentinel Section
Suggestion from HOWARD - OUTPOST ADVENTURE - Sand Story - (pp 10 & 18):
  • What's the solution to the Sand Story? Editor's answer: The stick is the real clue - of course, it's a baseball bat. Orient the booklet 90 degrees counter-clockwise so that the picture is at the bottom. These are the footprints of a baseball game...
  • There was a rain delay cause by a heavy downpour that erased all the footprints in the sand from the earlier part of the game.
  • The bottom set of footprints belong to the catcher. He stepped into the picture from the bottom (left edge) of the page.
  • One batter came up, set his feet and hit the first pitch. After all, he doesn't reset his feet for another pitch and the catcher doesn't do much moving.
  • The batter strolled off toward first base, but didn't run, so obviously it must have been a home run.
  • One runner strolled to home plate - it was probably the batter, but it could have been a runner who was already on base. If it was a runner then why didn't the batter walk back past home plate after the run scored? In any case, a run did score ending the game.
  • The runner who scored picked up home plate and walked off the field. The catcher walked off the field, as well.
  • The bat got picked up by someone just out of view to the right of the picture.
  • Shortly after the game, a dog walked through the area.
  • In any case, the game must have been tied in the bottom half of the last inning when a heavy shower forced a delay. The next batter came up, hit a homer, scoring the winning run. Everyone went home and then the dog came along. End of story.
Suggestion from ARDEN - OUTPOST ADVENTURE - Sand Story - (pp 10 & 18):
  • I still don't get the solution to the Sand Story. Can you give me another clue? Editor's answer: Help the boy by adding a home plate to the diagram, as shown below:
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Updated November 29th, 2022

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  • Home
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  • For Boys & Young Men
    • Tough Guys 2022
    • IMAGINE... CSB >
      • LEADING in CSB
    • Alberta
    • British Columbia
    • Starting a New CSB Group >
      • Stockade START-UP Resources
    • BRIGADE ONLINE
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    • Tree Climbers
    • Stockade >
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      • Stockade Modules
      • Stockader's Uniform & Badges >
        • Earning the OA Patch & Honour Star
    • Battalion >
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      • Battalion Uniform - Badges & Awards
    • CSB Leader's Uniform
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      • Leader Development
      • Leadership Advance 2020
      • BLT Support
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